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Although Sam Fisher is usually equipped with firearms, he carries limited ammunition and is not frequently provided with access to additional ammo. Splinter Cell strongly encourages the use of stealth over brute force. The light meter functions even when night vision goggles is activated, and it is possible to destroy lights, thus reducing the chances of exposure significantly. The game displays a "light meter" that reflects how visible the player character is to enemies, and night vision and thermal vision goggles to help the player navigate in darkness or smoke/fog, respectively. The player is encouraged to move through the shadows for concealment whenever possible. The primary focus and hallmark of Splinter Cell 's gameplay is stealth, with strong emphasis on light and darkness. A remake of Splinter Cell is currently in development by Ubisoft Toronto.
Splinter cell series series#
The success of the game series spawned a series of novels written under the pseudonym David Michaels. It is considered as one of the best video games ever made.
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A remastered high definition version of Tom Clancy's Splinter Cell was released on the PlayStation 3 in September 2011. 2D versions of the game were released for the Game Boy Advance and N-Gage (the latter as Tom Clancy's Splinter Cell: Team Stealth Action), as well as the mobile phones version developed by Gameloft.
Splinter cell series mac os x#
Originally released as an Xbox exclusive (under publisher Microsoft Game Studios) in 2002, the game was ported to Microsoft Windows, PlayStation 2, GameCube, and Mac OS X from 2003 by Ubi Soft and Aspyr Media. The game was inspired by the Metal Gear series and games created by Looking Glass Studios. Endorsed by author Tom Clancy, it follows the activities of NSA black ops agent Sam Fisher (voiced by Michael Ironside). It is the first game in the Splinter Cell series. Tom Clancy's Splinter Cell is a 2002 stealth video game developed by Ubi Soft Montreal and built on the Unreal Engine 2.